from __future__ import annotations import mujoco._structs import numpy import numpy.typing import typing __all__: list[str] = ['MjrContext', 'MjrRendererInfo', 'mjr_addAux', 'mjr_blitAux', 'mjr_blitBuffer', 'mjr_changeFont', 'mjr_defaultRendererInfo', 'mjr_drawPixels', 'mjr_figure', 'mjr_findRect', 'mjr_finish', 'mjr_getError', 'mjr_getRendererInfo', 'mjr_label', 'mjr_maxViewport', 'mjr_overlay', 'mjr_readPixels', 'mjr_rectangle', 'mjr_render', 'mjr_resizeOffscreen', 'mjr_restoreBuffer', 'mjr_setAux', 'mjr_setBuffer', 'mjr_text', 'mjr_uploadHField', 'mjr_uploadMesh', 'mjr_uploadTexture'] class MjrContext: @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, arg0: mujoco._structs.MjModel, arg1: typing.SupportsInt | typing.SupportsIndex) -> None: ... def free(self) -> None: """ Frees resources in current active OpenGL context, sets struct to default. """ @property def auxColor(self) -> numpy.typing.NDArray[numpy.uint32]: ... @auxColor.setter def auxColor(self, arg1: typing.Any) -> None: ... @property def auxColor_r(self) -> numpy.typing.NDArray[numpy.uint32]: ... @auxColor_r.setter def auxColor_r(self, arg1: typing.Any) -> None: ... @property def auxFBO(self) -> numpy.typing.NDArray[numpy.uint32]: ... @auxFBO.setter def auxFBO(self, arg1: typing.Any) -> None: ... @property def auxFBO_r(self) -> numpy.typing.NDArray[numpy.uint32]: ... @auxFBO_r.setter def auxFBO_r(self, arg1: typing.Any) -> None: ... @property def auxHeight(self) -> numpy.typing.NDArray[numpy.int32]: ... @auxHeight.setter def auxHeight(self, arg1: typing.Any) -> None: ... @property def auxSamples(self) -> numpy.typing.NDArray[numpy.int32]: ... @auxSamples.setter def auxSamples(self, arg1: typing.Any) -> None: ... @property def auxWidth(self) -> numpy.typing.NDArray[numpy.int32]: ... @auxWidth.setter def auxWidth(self, arg1: typing.Any) -> None: ... @property def baseBuiltin(self) -> int: ... @baseBuiltin.setter def baseBuiltin(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def baseFontBig(self) -> int: ... @baseFontBig.setter def baseFontBig(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def baseFontNormal(self) -> int: ... @baseFontNormal.setter def baseFontNormal(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def baseFontShadow(self) -> int: ... @baseFontShadow.setter def baseFontShadow(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def baseHField(self) -> int: ... @baseHField.setter def baseHField(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def baseMesh(self) -> int: ... @baseMesh.setter def baseMesh(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def basePlane(self) -> int: ... @basePlane.setter def basePlane(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def charHeight(self) -> int: ... @charHeight.setter def charHeight(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def charHeightBig(self) -> int: ... @charHeightBig.setter def charHeightBig(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def charWidth(self) -> numpy.typing.NDArray[numpy.int32]: ... @charWidth.setter def charWidth(self, arg1: typing.Any) -> None: ... @property def charWidthBig(self) -> numpy.typing.NDArray[numpy.int32]: ... @charWidthBig.setter def charWidthBig(self, arg1: typing.Any) -> None: ... @property def currentBuffer(self) -> int: ... @currentBuffer.setter def currentBuffer(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def fogEnd(self) -> float: ... @fogEnd.setter def fogEnd(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def fogRGBA(self) -> numpy.typing.NDArray[numpy.float32]: ... @fogRGBA.setter def fogRGBA(self, arg1: typing.Any) -> None: ... @property def fogStart(self) -> float: ... @fogStart.setter def fogStart(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def fontScale(self) -> int: ... @fontScale.setter def fontScale(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def glInitialized(self) -> int: ... @glInitialized.setter def glInitialized(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def lineWidth(self) -> float: ... @lineWidth.setter def lineWidth(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def mat_texid(self) -> numpy.typing.NDArray[numpy.int32]: ... @mat_texid.setter def mat_texid(self, arg1: typing.Any) -> None: ... @property def mat_texrepeat(self) -> numpy.typing.NDArray[numpy.float32]: ... @mat_texrepeat.setter def mat_texrepeat(self, arg1: typing.Any) -> None: ... @property def mat_texuniform(self) -> numpy.typing.NDArray[numpy.int32]: ... @mat_texuniform.setter def mat_texuniform(self, arg1: typing.Any) -> None: ... @property def nskin(self) -> int: ... @property def ntexture(self) -> int: ... @ntexture.setter def ntexture(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def offColor(self) -> int: ... @offColor.setter def offColor(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def offColor_r(self) -> int: ... @offColor_r.setter def offColor_r(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def offDepthStencil(self) -> int: ... @offDepthStencil.setter def offDepthStencil(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def offDepthStencil_r(self) -> int: ... @offDepthStencil_r.setter def offDepthStencil_r(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def offFBO(self) -> int: ... @offFBO.setter def offFBO(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def offFBO_r(self) -> int: ... @offFBO_r.setter def offFBO_r(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def offHeight(self) -> int: ... @offHeight.setter def offHeight(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def offSamples(self) -> int: ... @offSamples.setter def offSamples(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def offWidth(self) -> int: ... @offWidth.setter def offWidth(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def rangeBuiltin(self) -> int: ... @rangeBuiltin.setter def rangeBuiltin(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def rangeFont(self) -> int: ... @rangeFont.setter def rangeFont(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def rangeHField(self) -> int: ... @rangeHField.setter def rangeHField(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def rangeMesh(self) -> int: ... @rangeMesh.setter def rangeMesh(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def rangePlane(self) -> int: ... @rangePlane.setter def rangePlane(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def readDepthMap(self) -> int: ... @readDepthMap.setter def readDepthMap(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def readPixelFormat(self) -> int: ... @readPixelFormat.setter def readPixelFormat(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def shadowClip(self) -> float: ... @shadowClip.setter def shadowClip(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def shadowFBO(self) -> int: ... @shadowFBO.setter def shadowFBO(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def shadowScale(self) -> float: ... @shadowScale.setter def shadowScale(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def shadowSize(self) -> int: ... @shadowSize.setter def shadowSize(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def shadowTex(self) -> int: ... @shadowTex.setter def shadowTex(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def skinfaceVBO(self) -> tuple: ... @property def skinnormalVBO(self) -> tuple: ... @property def skintexcoordVBO(self) -> tuple: ... @property def skinvertVBO(self) -> tuple: ... @property def texture(self) -> numpy.typing.NDArray[numpy.uint32]: ... @texture.setter def texture(self, arg1: typing.Any) -> None: ... @property def textureType(self) -> numpy.typing.NDArray[numpy.int32]: ... @textureType.setter def textureType(self, arg1: typing.Any) -> None: ... @property def windowAvailable(self) -> int: ... @windowAvailable.setter def windowAvailable(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def windowDoublebuffer(self) -> int: ... @windowDoublebuffer.setter def windowDoublebuffer(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def windowSamples(self) -> int: ... @windowSamples.setter def windowSamples(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... @property def windowStereo(self) -> int: ... @windowStereo.setter def windowStereo(self, arg1: typing.SupportsFloat | typing.SupportsIndex) -> None: ... class MjrRendererInfo: __hash__: typing.ClassVar[None] = None def __copy__(self) -> MjrRendererInfo: ... def __deepcopy__(self, arg0: dict) -> MjrRendererInfo: ... def __eq__(self, arg0: typing.Any) -> bool: ... def __init__(self) -> None: ... def __repr__(self) -> str: ... @property def backend(self) -> str: ... @property def renderer(self) -> str: ... def mjr_addAux(index: typing.SupportsInt | typing.SupportsIndex, width: typing.SupportsInt | typing.SupportsIndex, height: typing.SupportsInt | typing.SupportsIndex, samples: typing.SupportsInt | typing.SupportsIndex, con: MjrContext) -> None: """ Add Aux buffer with given index to context; free previous Aux buffer. """ def mjr_blitAux(index: typing.SupportsInt | typing.SupportsIndex, src: mujoco._structs.MjrRect, left: typing.SupportsInt | typing.SupportsIndex, bottom: typing.SupportsInt | typing.SupportsIndex, con: MjrContext) -> None: """ Blit from Aux buffer to con->currentBuffer. """ def mjr_blitBuffer(src: mujoco._structs.MjrRect, dst: mujoco._structs.MjrRect, flg_color: typing.SupportsInt | typing.SupportsIndex, flg_depth: typing.SupportsInt | typing.SupportsIndex, con: MjrContext) -> None: """ Blit from src viewpoint in current framebuffer to dst viewport in other framebuffer. If src, dst have different size and flg_depth==0, color is interpolated with GL_LINEAR. """ def mjr_changeFont(fontscale: typing.SupportsInt | typing.SupportsIndex, con: MjrContext) -> None: """ Change font of existing context. """ def mjr_defaultRendererInfo(info: MjrRendererInfo) -> None: """ Set default mjrRendererInfo. """ def mjr_drawPixels(rgb: typing.Annotated[numpy.typing.NDArray[numpy.uint8], "[m, 1]"] | None, depth: typing.Annotated[numpy.typing.NDArray[numpy.float32], "[m, 1]"] | None, viewport: mujoco._structs.MjrRect, con: MjrContext) -> None: """ Draw pixels from client buffer to current OpenGL framebuffer. Viewport is in OpenGL framebuffer; client buffer starts at (0,0). """ def mjr_figure(viewport: mujoco._structs.MjrRect, fig: mujoco._structs.MjvFigure, con: MjrContext) -> None: """ Draw 2D figure. """ def mjr_findRect(x: typing.SupportsInt | typing.SupportsIndex, y: typing.SupportsInt | typing.SupportsIndex, nrect: typing.SupportsInt | typing.SupportsIndex, rect: mujoco._structs.MjrRect) -> int: """ Find first rectangle containing mouse, -1: not found. """ def mjr_finish() -> None: """ Call glFinish. """ def mjr_getError() -> int: """ Call glGetError and return result. """ def mjr_getRendererInfo(info: MjrRendererInfo) -> None: """ Get active renderer information. """ def mjr_label(viewport: mujoco._structs.MjrRect, font: typing.SupportsInt | typing.SupportsIndex, txt: str, r: typing.SupportsFloat | typing.SupportsIndex, g: typing.SupportsFloat | typing.SupportsIndex, b: typing.SupportsFloat | typing.SupportsIndex, a: typing.SupportsFloat | typing.SupportsIndex, rt: typing.SupportsFloat | typing.SupportsIndex, gt: typing.SupportsFloat | typing.SupportsIndex, bt: typing.SupportsFloat | typing.SupportsIndex, con: MjrContext) -> None: """ Draw rectangle with centered text. """ def mjr_maxViewport(con: MjrContext) -> mujoco._structs.MjrRect: """ Get maximum viewport for active buffer. """ def mjr_overlay(font: typing.SupportsInt | typing.SupportsIndex, gridpos: typing.SupportsInt | typing.SupportsIndex, viewport: mujoco._structs.MjrRect, overlay: str, overlay2: str, con: MjrContext) -> None: """ Draw text overlay; font is mjtFont; gridpos is mjtGridPos. """ def mjr_readPixels(rgb: typing.Annotated[numpy.typing.ArrayLike, numpy.uint8] | None, depth: typing.Annotated[numpy.typing.ArrayLike, numpy.float32] | None, viewport: mujoco._structs.MjrRect, con: MjrContext) -> None: """ Read pixels from current OpenGL framebuffer to client buffer. Viewport is in OpenGL framebuffer; client buffer starts at (0,0). """ def mjr_rectangle(viewport: mujoco._structs.MjrRect, r: typing.SupportsFloat | typing.SupportsIndex, g: typing.SupportsFloat | typing.SupportsIndex, b: typing.SupportsFloat | typing.SupportsIndex, a: typing.SupportsFloat | typing.SupportsIndex) -> None: """ Draw rectangle. """ def mjr_render(viewport: mujoco._structs.MjrRect, scn: mujoco._structs.MjvScene, con: MjrContext) -> None: """ Render 3D scene. """ def mjr_resizeOffscreen(width: typing.SupportsInt | typing.SupportsIndex, height: typing.SupportsInt | typing.SupportsIndex, con: MjrContext) -> None: """ Resize offscreen buffers. """ def mjr_restoreBuffer(con: MjrContext) -> None: """ Make con->currentBuffer current again. """ def mjr_setAux(index: typing.SupportsInt | typing.SupportsIndex, con: MjrContext) -> None: """ Set Aux buffer for custom OpenGL rendering (call restoreBuffer when done). """ def mjr_setBuffer(framebuffer: typing.SupportsInt | typing.SupportsIndex, con: MjrContext) -> None: """ Set OpenGL framebuffer for rendering: mjFB_WINDOW or mjFB_OFFSCREEN. If only one buffer is available, set that buffer and ignore framebuffer argument. """ def mjr_text(font: typing.SupportsInt | typing.SupportsIndex, txt: str, con: MjrContext, x: typing.SupportsFloat | typing.SupportsIndex, y: typing.SupportsFloat | typing.SupportsIndex, r: typing.SupportsFloat | typing.SupportsIndex, g: typing.SupportsFloat | typing.SupportsIndex, b: typing.SupportsFloat | typing.SupportsIndex) -> None: """ Draw text at (x,y) in relative coordinates; font is mjtFont. """ def mjr_uploadHField(m: mujoco._structs.MjModel, con: MjrContext, hfieldid: typing.SupportsInt | typing.SupportsIndex) -> None: """ Upload height field to GPU, overwriting previous upload if any. """ def mjr_uploadMesh(m: mujoco._structs.MjModel, con: MjrContext, meshid: typing.SupportsInt | typing.SupportsIndex) -> None: """ Upload mesh to GPU, overwriting previous upload if any. """ def mjr_uploadTexture(m: mujoco._structs.MjModel, con: MjrContext, texid: typing.SupportsInt | typing.SupportsIndex) -> None: """ Upload texture to GPU, overwriting previous upload if any. """