.. _export-scene: Export Scene ============ The ``export-scene`` script writes a complete scene (XML and mesh assets) to a directory for inspection, sharing, or loading in standalone MuJoCo. Quick start ----------- .. code-block:: bash # Export a built-in entity by alias. uv run export-scene g1 --output-dir /tmp/g1 # Export a registered task scene. uv run export-scene Mjlab-Velocity-Flat-Unitree-Go1 --output-dir /tmp/task # Export as a zip archive. uv run export-scene yam --output-dir /tmp/yam --zip True # Export a custom entity via import path. uv run export-scene my_pkg.robots:get_my_robot_cfg --output-dir /tmp/custom The output directory contains a ``scene.xml`` and an ``assets/`` subdirectory with all referenced mesh files. The XML can be loaded directly with ``mujoco.MjModel.from_xml_path()`` or dropped into the `simulate viewer `_. Target resolution ----------------- The positional ``target`` argument is resolved in order: 1. **Task ID**: checked against the task registry (``import mjlab.tasks``). 2. **Entity alias**: one of the built-in shorthands (``g1``, ``go1``, ``yam``). 3. **Import path**: a ``module:attribute`` string pointing to any callable that returns an ``EntityCfg``. If none match, the script prints available task IDs and aliases. Options ------- ``--output-dir DIR`` *(default: "export")* Destination directory. Cleaned before each export to prevent stale assets. ``--zip True`` *(default: False)* Compress the output into a ``.zip`` archive and remove the directory.