.. _curriculum: Curriculum ========== The curriculum manager adjusts training conditions based on policy performance. Training begins with an easier problem and difficulty increases as the policy demonstrates it can handle the current conditions. Common uses include advancing robots to harder terrain, widening command velocity ranges, and ramping reward penalty weights over the course of training. Curriculum terms are called at each environment reset. Each term receives the environment and the set of resetting environment IDs, examines some performance signal, and applies changes to environment parameters directly. .. code-block:: python from mjlab.managers.curriculum_manager import CurriculumTermCfg curriculum = { "terrain_levels": CurriculumTermCfg( func=mdp.terrain_levels_vel, params={"command_name": "twist"}, ), } The return value of a curriculum function is logged under ``Curriculum/`` in the training metrics. Built-in curriculum functions ------------------------------ .. list-table:: :header-rows: 1 :widths: 24 76 * - Function - Description * - ``terrain_levels_vel`` - Measures how far each robot traveled during the episode. Robots that covered enough distance move up one difficulty row in the terrain grid; those that fell short move down. See the terrain curriculum section below. * - ``commands_vel`` - Widens velocity command ranges based on training step count. Each stage specifies a step threshold and the new ranges to apply once that threshold is exceeded. * - ``reward_curriculum`` - Adjusts a reward term's weight and/or params according to training step thresholds. Replaces the older ``reward_weight`` function and also supports modifying reward function parameters. * - ``termination_curriculum`` - Adjusts a termination term's params according to training step thresholds. Useful for gradually tightening termination conditions (e.g. energy limits) as training progresses. Reward curriculum ----------------- ``reward_curriculum`` schedules changes to a reward term's weight or keyword arguments as training progresses. Each stage specifies a ``step`` threshold and an optional ``weight`` or ``params`` update. Stages are evaluated in order, and each one whose threshold has been reached is applied. **Ramping a penalty weight** A common pattern is to introduce a penalty term at low weight early in training and increase it once the policy has learned the basics: .. code-block:: python from mjlab.managers.curriculum_manager import CurriculumTermCfg curriculum = { "joint_vel_hinge_weight": CurriculumTermCfg( func=mdp.reward_curriculum, params={ "reward_name": "joint_vel_hinge", "stages": [ {"step": 0, "weight": -0.01}, {"step": 12000, "weight": -0.1}, {"step": 24000, "weight": -1.0}, ], }, ), } **Adjusting reward parameters** You can also change the parameters passed to the reward function. For example, tightening a tracking tolerance as training progresses: .. code-block:: python curriculum = { "track_lin_vel_tighten": CurriculumTermCfg( func=mdp.reward_curriculum, params={ "reward_name": "track_linear_velocity", "stages": [ {"step": 0, "params": {"std": 0.5}}, {"step": 20000, "params": {"std": 0.3}}, {"step": 50000, "params": {"std": 0.1}}, ], }, ), } **Combining weight and params** A single stage can update both weight and params at once: .. code-block:: python {"step": 24000, "weight": -1.0, "params": {"max_vel": 1.0}} Termination curriculum ---------------------- ``termination_curriculum`` schedules changes to a termination term's parameters as training progresses. This is useful for gradually tightening termination conditions once the policy has learned basic behaviors. **Tightening an energy limit** Start with a permissive energy threshold and reduce it over training: .. code-block:: python from mjlab.managers.curriculum_manager import CurriculumTermCfg curriculum = { "energy_threshold": CurriculumTermCfg( func=mdp.termination_curriculum, params={ "termination_name": "energy", "stages": [ {"step": 12000, "params": {"threshold": 1000.0}}, {"step": 24000, "params": {"threshold": 700.0}}, {"step": 36000, "params": {"threshold": 400.0}}, ], }, ), } The ``time_out`` field on ``TerminationTermCfg`` can also be toggled via stages if needed, though this is uncommon in practice. Terrain curriculum ------------------ The terrain grid used with procedural terrain is a ``num_rows x num_cols`` matrix of patches. Columns represent terrain type variants; rows represent difficulty levels, with row 0 being the easiest and row ``num_rows - 1`` the hardest. When ``TerrainGeneratorCfg.curriculum=True``, each column is assigned exactly one terrain type so that difficulty increases monotonically along rows. At environment construction each environment is assigned a random starting row within ``[0, max_init_terrain_level]``. The ``terrain_levels_vel`` curriculum term promotes or demotes environments on each reset based on distance traveled during the episode. Environments that reach the maximum level are randomly reassigned to any row, maintaining coverage across all difficulty levels. See :ref:`terrain` for details on configuring the terrain grid itself. Writing custom curriculum functions ------------------------------------ A curriculum function accepts ``env`` and ``env_ids``, applies parameter changes, and returns a value to log (a scalar tensor, a dict of tensors, or ``None``). A typical implementation reads a performance metric, decides whether to increase or decrease difficulty, mutates the relevant configuration in place, and returns the current difficulty level. See :ref:`env-config-term-pattern` for the general pattern.