# AGENTS.md RL training environments for Microduck — a ~800 g, ~25 cm tall bipedal robot with 14 Dynamixel XL330 servos — built on [mjlab](https://github.com/mujocolab/mjlab) (MuJoCo Warp) with PPO (rsl_rl). Policies are trained here at 50 Hz, exported to ONNX, and deployed by the runtime in the `pollen-robotics/microduck` repo on the real robot. Sim2real transfer is the whole point: every convention below exists because breaking it produced a policy that worked in the viewer and failed on hardware. ## Commands ```bash uv run list-envs # live task registry uv run train --env.scene.num-envs 4096 # train (add --hf-jobs for Hugging Face Jobs) uv run train --env.scene.num-envs 64 --agent.max_iterations 5 # SMOKE TEST — always run first uv run play --wandb-run-path uv run scripts/export.py --wandb-run-path <...> # → ONNX (bakes obs normalizer — mandatory path) uv run scripts/infer_policy.py --walking out.onnx # CPU MuJoCo deployment rehearsal uv run --with pytest pytest tests/ ``` A 5-iteration smoke test at 64 envs catches ~95% of config errors for cents. Never launch a long run without one. ## Repo map - `src/mjlab_microduck/tasks/mdp.py` — ALL custom MDP functions (rewards, events, observations, commands, curricula). Add new functions here, grouped by task. - `src/mjlab_microduck/tasks/microduck_*_env_cfg.py` — one cfg module per task family. `microduck_velocity_env_cfg.py` is the main walking recipe AND the shared base (robot, DR, obs, commands) other envs build on or mirror. - `src/mjlab_microduck/tasks/__init__.py` — task registration (base + `-Backlash-` variants). - `src/mjlab_microduck/tasks/backlash.py` — wraps any env cfg into its backlash twin. - `src/mjlab_microduck/robot/microduck_constants.py` — robot cfgs, HOME frame, BAM actuator cfg. - `src/mjlab_microduck/robot/microduck/` — MJCF exports from Onshape (onshape-to-robot, one `config_mjcf_*.json` per model) + scenes + `add_backlash.py`. - `src/mjlab_microduck/actuator/friction_dr_bam.py` — BAM actuator + friction DR + backlash encoder. - `scripts/` — export, infer, sim2real comparison, wandb helpers. - `tests/` — cfg-invariant and mdp-function regression tests (CPU, no GPU needed). ## Invariants — do not break these - **Obs layout is 61D (actor) and shared across the whole policy family** so policies are hot-swappable in the runtime: 48 base proprioception + 13D command block `[twist(3), head_pose(4), body_pose(6)]`, in that order. An env that doesn't use a command slot ZERO-PADS it (keep the obs term, sample tiny ranges) — never delete a slot. - **Joint layout** (14 servos, ctrl idx = joint idx on walk/allcollisions models): 0–4 left leg (hip_yaw, hip_roll, hip_pitch, knee, ankle), 5–8 neck/head (neck_pitch, head_pitch, head_yaw, head_roll), 9–13 right leg. On roller/backlash models, passive joints INTERLEAVE — never hardcode joint indices in mdp functions; use the `_servo_joint_ids` / `_servo_joint_pos` helpers in mdp.py (identity on plain models, correct everywhere else). - **Unactuated joints are all named `passive_*`** (wheels, backlash hinges). Every actuator/obs/reward selector uses `^(?!passive_).*` — keep the prefix convention when adding joints, and new `passive_` regexes must not accidentally match backlash joints (`^passive_.*wheel`, not `^passive_.*`). - **Actuators are BAM** (voltage-controlled XL330 model, friction computed by the actuator). Two consequences: any STANDALONE env cfg must register the `expand_bam_friction_fields` startup event, and joint-friction DR must scale the actuator's `friction_scale` — `dof_frictionloss` is zeroed under BAM, so randomizing it is a silent no-op. - **Obs normalization is ON** → the normalizer must be baked into the ONNX. `scripts/export.py` does this; in-sim play hides the bug (it applies the normalizer anyway), so never hand-convert a checkpoint. - **Policies are UNFILTERED** (no action low-pass in training). Don't add EMA filtering without a matched runtime flag and a transfer test — trained-with / deployed-without (either direction) breaks transfer. - **Domain randomization must not accumulate across resets.** mjlab 1.3.0's `dr.*` ops with `operation="add"/"scale"` are natively non-accumulating (they re-read compile-time defaults); custom DR functions must restore-then-apply. An accumulating CoM randomizer once degraded every long run for months. - If an obs is remapped to a sensor view (backlash encoder, bias), any tracking REWARD on the same quantity must measure the same view — otherwise the policy is punished for correcting what it sees. - `-Backlash-` task variants must mirror their base task's robot model (walk / allcollisions / rollers) so backlash A/B comparisons are unconfounded. ## Building a new env — the workflow 1. **Pick the closest template** and build on it, don't start from scratch: locomotion → the velocity recipe; episodic trick ending in a pose → standup; commanded two-state → sitstand; dynamic maneuver → roulade (read its cfg docstring — it encodes a 5-run lesson arc). Building on `make_microduck_velocity*_env_cfg` keeps DR / obs / noise / delays in sync for free; if you build standalone from mjlab's base template, you must port the whole DR + obs-noise + NaN-guard stack yourself (grep for what velocity wires: `_safe` critic obs terms, `nan_state` termination with sensor_names, `expand_bam_friction_fields`, encoder bias, IMU misalignment). 2. **Verify physics assumptions in sim BEFORE training** — this is the single biggest time-saver: - A target/rest pose must be a stable equilibrium: hold its ctrl for 3 s from noisy inits and check TILT, not just height (a settle test that only records z reports fallen states as "resting fine"). - Measure target heights off the actual robot in sim (e.g. trunk z under a standing policy), never carry them across model revisions. A 5 mm-wrong STAND_Z once turned the goal into an impossible target for days. 3. **Config conventions**: `ENABLE_*` toggles + tuned constants at the top of the cfg file; factory `make_..._env_cfg(play: bool, rough: bool)`; register in `tasks/__init__.py` (+ the `_BACKLASH_TASKS` table if applicable); own `RslRl...RunnerCfg` with a distinct `experiment_name`. Symmetry mirror-loss is available (61D table in `symmetry.py`) — OFF by default, never for asymmetric tasks. 4. **Write cfg tests** (see `tests/test_*_cfg.py`): joint indices resolve on the actual model, reward weights have the intended sign, gates open/closed where expected. These run on CPU and lock in the invariants. 5. **Smoke test** (64 envs, 5 iters): builds, steps NaN-free, obs is 61D, every reward term computes, ONNX exports. 6. Train, watch the log (below), and expect 2–5 iterations of reward-hacking whack-a-mole — that's normal, the lessons below shortcut most of it. ## Reward design — rules that were each learned the hard way - **Sign convention (bit four envs):** mdp.py has two penalty styles. mjlab-base cost functions return ≥ 0 → negative weight. Self-negating microduck functions (`*_penalty`, `*_l1` returning ≤ 0) → POSITIVE weight. A negative weight on a self-negating penalty double-negates into a reward for the violation, and the policy will farm it (butt-hopping, crash-sits). **The infallible check: on every run, every `Episode_Reward/` in wandb must be ≤ 0.** - **RL optimizes the letter of the reward.** Every under-specified degree of freedom will be exploited (ballistic whip instead of a roll, shoulder-roll instead of sagittal, head-tripod instead of standing). Encode what counts as the maneuver in hard state-based gates (support contact, orientation-axis checks, latches), not in small penalty nudges. - **No jackpots:** any "reach X" reward must be rate-limited or slewed. Arriving early at a goal state that then pays per-step is a jackpot that buys arbitrary violence. For commanded transitions, track a slewed internal target (constant-rate blend) — being ahead of the ramp pays zero, so slow IS the argmax. Speed-cap penalties alone integrate to a bounded cost and lose. - **Never gate a positive reward on being in a bad state** (fallen, low) — the policy parks in the cheapest qualifying pose and farms it. Use potential-based shaping instead (pay Δprogress, e.g. Δcos(tilt): rising pays, holding pays zero, unfarmable). For rest tasks, audit each positive term against every stable flop (on back / face / side): if flopping keeps most of the stack, the policy will flop. - **Episodic pose-landing tasks:** single fixed target from t=0 (Gaussian + L1 on joints and height, generous std) + |a_z| impact penalty + two-layer upright — NOT keyframe/waypoint trajectories (the policy camps at waypoints). The path is what RL is supposed to discover. - **Regularizers come in two kinds.** Motion-blockers (body_ang_vel, angular_momentum, pose std) penalize what a dynamic motion physically requires — keep them LOW for dynamic tasks. Smoothness (action_rate, joint_torque_rate) damps jitter without blocking slow big motions — safe to weight, but introduce it AFTER skill discovery (curriculum from ~0): any attempt-tax active while a hard skill is being explored makes "do nothing" win. Slow careful tasks (reaching) want heavier smoothness than walking. - **Compare reward mass, not weights, when copying regularizers between envs.** PPO sees relative advantage: the same action_rate weight is 4× weaker under a 4×-larger positive task stack. - **Tracking Gaussian std:** ≈ the error you still care about, not the max error — too loose has no gradient at small errors. BUT before tightening, ask whether the error is escapable by the policy or inherent to the behavior you want (a 38%-of-body-mass head MUST oscillate while walking; a tight instantaneous head-tracking std taxed walking so hard the policy stood still). Price only the escapable part — e.g. L1 on a 1 s EMA charges DC bias and lets oscillation cancel. - **Multiplicative composites beat additive sums at goal states:** when an additive stack has a compromise basin (80% of every term via a lean), a product of Gaussians collapses on any single deficient factor — but pick stds wide enough that the CURRENT policy scores visibly, or the gradient is invisible and nothing changes. - **Joints parking on hard limits:** fix with a qpos-side limit-proximity penalty on the offending joints; the stock `dof_pos_limits` only fires in the last ~7.5% of range, and command-side penalties don't work (wide ctrlrange is intentional — low-kp servos need overshoot). ## Commands, observations, dead weights - **A command input that is never non-zero has dead weights forever.** Every command slot keeps a small non-zero sampling range from step 0 (even at reward weight 0) so its input neurons stay alive for later curricula. - **Zero-command behavior must be explicitly trained** (`zero_command_prob`-style exact-zero sampling): uniform sampling essentially never produces the all-zero command, which is exactly the deployment idle state. - Rare-but-important command regions need explicit buckets — e.g. turn-in-place (`rel_turn_in_place_envs`): independent uniform sampling made spinning ~2% of experience and it never trained. ## Curricula - Steps are env steps: `iteration × 24` (`NUM_STEPS_PER_ENV = 24`). - Use the proven split: `microduck_mdp.reward_weight` for weight schedules, a dedicated params-curriculum for command/event ranges. `mdp.reward_weight` is a step function, not an interpolation — discretize ramps into stages. - Mutate term cfgs via the managers (`env.event_manager.get_term_cfg(...)`), never `env.cfg.events[...]` — managers deepcopy their cfg at init, so writes to `env.cfg` are silent no-ops (this also bites eval scripts that force spawn states). - **Phase-align every stage with what the policy has actually learned**: don't harden spawn mixes before the current slice consolidates; don't introduce taxes before the skill exists. When a wandb metric steps DOWN exactly at curriculum stage boundaries, the pacing is wrong — stretch stages or move the introduction later, never earlier. - Reverse-curriculum spawns (starting episodes partway through the maneuver, including nearly-done) are the reliable fix for "learns the start, never the last mile" — the frontier otherwise gets no on-policy data. ## Training ops & reading a run - wandb project `mjlab_microduck`; logs in `logs//`; resume with `--agent.load-checkpoint model_XXXX.pt --agent.resume True`. - Watch per-iteration: mean reward rising AND episode length behaving as the task demands; every penalty term ≤ 0; the MAIN task term actually growing (total reward can rise purely on regularizers while the trick never happens). `Episode_Reward/` logs the WEIGHTED value — a term at weight 0 reads 0 regardless of behavior, so interpret against the weight schedule. - Budgets: simple episodic tricks ≈ 1000 iters at 4096 envs; gaits and curriculum-heavy recovery need 4000–6000. - **Measure before theorizing.** When a run "fails", run a headless eval of the actual checkpoint (per-spawn-type batteries, end-state clusters, angular-rate profiles) before changing rewards: past "failures" turned out to be early checkpoints, a success criterion splitting one behavior cluster in half, and a pay cap fighting measured physics. Sim metrics can pass while the video fails the human eye — watch the video AND check which geom/axis touches. - Report what rollouts actually show ("rolls but face-plants 1 in 3"), not "it works!". The user decides when it's good enough. ## Sim2real footguns (cost real debugging weeks) - A fresh `uv sync` is the ground truth (HF Jobs run one): anything that only works via manually-installed local packages will die remotely. Keep `pyproject.toml` honest. - **Wheels are per-architecture.** On linux-`aarch64` (DGX Spark / GB10) PyPI's torch wheel is CPU-ONLY (`2.9.1+cpu`, `torch.version.cuda is None`), so `torch.cuda.device_count() == 0` and mjlab's `select_gpus()` indexes an empty list → `IndexError` before iteration 0. `[tool.uv.sources]` routes torch to the cu129 index for `aarch64` only (cu129 matches the CUDA toolkit warp bundles; x86_64/HF Jobs stay on PyPI). Two silent break points, both locked by `tests/test_aarch64_cuda_torch.py`: torch must stay a DIRECT dependency (uv applies `[tool.uv.sources]` to direct deps only — deleting the redundant-looking `torch==` pin makes the routing a no-op), and the pin must stay `==`, since the CUDA index carries newer builds than PyPI (a `>=` silently dragged torch 2.9.1 → 2.13.0). - Physics-aligned limits: a 25 cm robot tumbles at 3.5–5.5 rad/s NATURALLY — don't impose human-scale speed intuitions via caps; put anti-violence pressure on impacts and thrash (|a_z|, action_rate, support gates), not on rotation speed. - IMU DR is zero-centered — it trains tolerance to misalignment magnitude, and CANNOT compensate a systematic mounting bias (that's a runtime calibration). - Real deployments hot-swap ONNX policies (walk / stand / trick) with a shared obs contract — rehearse in `scripts/infer_policy.py` before touching the robot, with the correct command-slot writes (a posture flag lives in the twist vx slot; feeding all-zeros means "stand", which looks like "policy ignores the button").