47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/*
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* Copyright (C) 2021 Amlogic Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __DRM_FRAME_RECYCLE_H__
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#define __DRM_FRAME_RECYCLE_H__
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#include "Mutex.h"
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#include "Thread.h"
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#include "Queue.h"
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class DrmDisplay;
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struct FrameEntity;
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class DrmFrameRecycle : public ATools::Thread
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{
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public:
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DrmFrameRecycle(DrmDisplay *drmDisplay, int logCategory);
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virtual ~DrmFrameRecycle();
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bool start();
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bool stop();
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bool recycleFrame(FrameEntity * frameEntity);
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//thread func
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void readyToRun();
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virtual bool threadLoop();
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static void queueFlushCallback(void *userdata,void *data);
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private:
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DrmDisplay *mDrmDisplay;
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int mLogCategory;
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bool mStop;
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bool mWaitVideoFence;
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mutable ATools::Mutex mMutex;
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ATools::Queue *mQueue;
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};
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#endif /*__DRM_FRAME_RECYCLE_H__*/ |