55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
/*
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* Copyright (C) 2024 Amlogic Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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*
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http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef DISPLAY_THREAD_H
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#define DISPLAY_THREAD_H
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#include <cstdint>
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#include <mutex>
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#include <condition_variable>
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#include "MesonDisplay.h"
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class DisplayThread {
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public:
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DisplayThread(MesonDisplay *display);
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~DisplayThread();
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public:
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void onVsync(int64_t timestamp, uint32_t vsyncPeriodNanos);
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void onFrameAvailableForGameMode();
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void destroyThread();
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protected:
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static void *DisplayThreadMain(void *data);
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void handleDisplay();
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protected:
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bool mExit;
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bool needRefresh;
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std::mutex mMutex;
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std::condition_variable mCondition;
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pthread_t mThread;
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MesonDisplay *mDisplay;
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char mName[64];
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};
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#endif
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