/* * Copyright (C) 2024 Amlogic Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef DISPLAY_THREAD_H #define DISPLAY_THREAD_H #include #include #include #include "MesonDisplay.h" class DisplayThread { public: DisplayThread(MesonDisplay *display); ~DisplayThread(); public: void onVsync(int64_t timestamp, uint32_t vsyncPeriodNanos); void onFrameAvailableForGameMode(); protected: static void *DisplayThreadMain(void *data); void handleDisplay(); protected: bool mExit; bool needRefresh; std::mutex mMutex; std::condition_variable mCondition; pthread_t mThread; MesonDisplay *mDisplay; char mName[64]; }; #endif