/* * Copyright (C) 2021 Amlogic Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __DRM_FRAME_RECYCLE_H__ #define __DRM_FRAME_RECYCLE_H__ #include "Mutex.h" #include "Thread.h" #include "Queue.h" class DrmDisplay; struct FrameEntity; class DrmFrameRecycle : public ATools::Thread { public: DrmFrameRecycle(DrmDisplay *drmDisplay, int logCategory); virtual ~DrmFrameRecycle(); bool start(); bool stop(); bool recycleFrame(FrameEntity * frameEntity); //thread func void readyToRun(); virtual bool threadLoop(); static void queueFlushCallback(void *userdata,void *data); private: DrmDisplay *mDrmDisplay; int mLogCategory; bool mStop; bool mWaitVideoFence; mutable ATools::Mutex mMutex; ATools::Queue *mQueue; }; #endif /*__DRM_FRAME_RECYCLE_H__*/